Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Expand the field of Electronics (Remote Ops), but gain a Rival in Mattie Fleming's former tutor. |
6 |
38 |
Dropped out of the merchant academy. |
7 |
38 |
Continued as Drifter (Barbarian). |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Mattie Fleming's Contacts or Allies betrays Mattie Fleming, ending Mattie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |