Mattie Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 47 F 5 (-1) 5 (-1) 2 (-2) 10 (1) 9 (1) 8 (0)552A98
Values material possessions, Has a vision for the future, Goofy
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 2
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot 0
Recon 0
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent33
Merchant Merchant Marine Senior Crewman11
Drifter Barbarian 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Myrl McDermot Contact 1 1 3 2 Dynchia (F/33)
Myrl McDermot has negatively life-changing event.
Prudence Edwards Contact 1 1 3 2 Murrissi (F/34)
Prudence Edwards gains in power and influence.
Flenn Lite Contact 1 0 1 0 Dynchia (M/75)
Flenn Lite is a member of an organisation which holds a generally opposite view of the Traveller.
John Doyle Contact 3 0 1 1 Hanen (M/39)
Hallie Jenkins Rival 1 1 0 0 Dynchia (M/11)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 23 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Established a network of contacts. Gain 1 contacts.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Voluntarily left Corporate Agent
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Given advanced training in a specialist field
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Voluntarily left Merchant Marine
5 34 Became a Drifter (Barbarian).
5 36 Suffer from a life-threatening illness.
6 36 Entered Merchant Academy with the Shipboard curriculum.
6 38 Expand the field of Electronics (Remote Ops), but gain a Rival in Mattie Fleming's former tutor.
6 38 Dropped out of the merchant academy.
7 38 Continued as Drifter (Barbarian).
8 42 Continued as Drifter (Barbarian).
8 46 Betrayed by a friend. One of Mattie Fleming's Contacts or Allies betrays Mattie Fleming, ending Mattie Fleming's career. That Contact or Ally becomes a Rival or Enemy.
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