Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Mattie Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
A revolution, attack or other unusual event throws Mattie Rand's life into chaos, forcing Mattie Rand to leave the planet. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Mattie Rand come into conflict with a splinter group Mattie Rand's own religion which maintains Mattie Rand's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Mattie Rand do not know what happened to Mattie Rand. There is a gap in Mattie Rand's memory. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |