Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Expand the field of Telepathy, but gain a Rival in Maude Carson's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Maude Carson left the community. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Political upheaval strikes Maude Carson's homeworld, and Maude Carson is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Maude Carson befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Corporate) rank 3. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Maude Carson's business expands, Maude Carson's corporation grows, or the colony thrives. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
A revolution, attack or other unusual event throws Maude Carson's life into chaos, forcing Maude Carson to leave the planet. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Gained a contact. |