Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
Maxie Peaton's business expands, Maxie Peaton's corporation grows, or the colony thrives. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Nearly killed. Fully recovered. |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Maxie Peaton botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Maxie Peaton have no idea what happened to Maxie Peaton – they found Maxie Peaton's ship drifting on the fringes of friendly space. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Voluntarily left Courier |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Maxie Peaton do not know what happened to Maxie Peaton. There is a gap in Maxie Peaton's memory. |
7 |
36 |
Returned to Citizen (Colonist). |
7 |
39 |
Good fortune |
7 |
40 |
Promoted to Citizen (Colonist) rank 3 with the new title Settler. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
44 |
Maxie Peaton's business expands, Maxie Peaton's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |