Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Maye Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Maye Twaddle's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Maye Twaddle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maye Twaddle fail to help. Gain an Enemy. |
5 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
When dealing with an alien race, Maye Twaddle botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Maye Twaddle's scout ship. |
8 |
43 |
Voluntarily left Courier |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
A series of bad deals and decisions force Maye Twaddle into bankruptcy. Maye Twaddle salvages what Maye Twaddle can. |