Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Mellie Gonzales out of business. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Mellie Gonzales's Contacts or Allies betrays Mellie Gonzales, ending Mellie Gonzales's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
A mission goes wrong and Mellie Gonzales is stranded behind enemy lines. Ejected from the service. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Mellie Gonzales join a gambling circle on board. |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
35 |
Special assignment or duty on board ship. |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Good fortune |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
44 |
Mellie Gonzales foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |