Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Mertie Edye's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mertie Edye fail to help. Gain an Enemy. |
1 |
19 |
Mertie Edye have no idea what happened to Mertie Edye – they found Mertie Edye's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Mertie Edye's ship is ambushed by enemy vessels. Mertie Edye successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Mertie Edye's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
When dealing with an alien race, Mertie Edye have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |