Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Mertie Franklin botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Mertie Franklin's time in the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Mertie Franklin survey an alien world. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
36 |
Entangled in a bureaucratic or legal morass that distracts Mertie Franklin from Mertie Franklin's work. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Advanced training in a specialist field. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scholar (Physician) with previous rank. |
8 |
47 |
Win a prestigious prize for Mertie Franklin's work. |