Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Given specialist training in vehicles. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Uncover a major conspiracy against Mertie Weddall's employers. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A police detective or rival criminal forces Mertie Weddall to flee and vows to hunt Mertie Weddall down. Gain an Enemy. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Moved to a new world. |