Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Metta Harper learn something Metta Harper should not have – a corporate secret, a political scandal – which Metta Harper can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Metta Harper befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Good fortune |
7 |
45 |
Promoted to Citizen (Colonist) rank 3. |