Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
One of Mettie Vabsley's pieces of art is stolen, and the investigation brings Mettie Vabsley into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Mettie Vabsley don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Good fortune |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
Mettie Vabsley learn something Mettie Vabsley should not have – a corporate secret, a political scandal – which Mettie Vabsley can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |