Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Michelle Taylor's work ends up coming home with Michelle Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Voluntarily left Law Enforcement |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Michelle Taylor refuse to secretly provide religious rites for a dying leader or noble, because they do not share Michelle Taylor's faith. |
5 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
37 |
Voluntarily left Holy Warrior |
6 |
37 |
Became a Scholar (Physician). |
6 |
38 |
Make a breakthrough in Michelle Taylor's field. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
Agreed to perform research that goes against Michelle Taylor's conscience. Gain 1 Enemies. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |