Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
32 |
Gained a contact. |
3 |
32 |
Voluntarily left Wanderer |
3 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
32 |
Switched to Drifter (Barbarian). |
4 |
36 |
Continued as Drifter (Barbarian). |
4 |
39 |
Betrayed by a friend. One of Mildred Fabble's Contacts or Allies betrays Mildred Fabble, ending Mildred Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
39 |
Became a Scout (Surveyor). |
5 |
43 |
Mildred Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
43 |
Continued as Scout (Surveyor). |
6 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |