Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Millicent Cameron's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Millicent Cameron's trade routes and contacts, forcing Millicent Cameron to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Established a network of contacts. Gain 1 contacts. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Millicent Cameron's work ends up coming home with Millicent Cameron, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
44 |
Vessel participates in a diplomatic mission. |
8 |
44 |
Gain a contact. |
8 |
47 |
Attempt at commissioned failed. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |