Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Millie Fowler's ship is damaged, and Millie Fowler have to hitch-hike Millie Fowler's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Returned to Scout (Courier). |
3 |
25 |
Millie Fowler's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Millie Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Advanced training in a specialist field. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
35 |
A job goes wrong, forcing Millie Fowler to flee off-planet. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
43 |
Millie Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Millie Fowler accepted an offer of inducements to betray Millie Fowler's faith. Gain 340,000 in cash. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |