Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
26 |
Good fortune |
3 |
27 |
Promoted to Noble (Dilettante) rank 1. |
4 |
27 |
Continued as Noble (Dilettante). |
4 |
28 |
Mintie Bluit manipulate and charm Mintie Bluit's way through high society. Gain a Rival and an Ally. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
5 |
32 |
Become deeply involved in politics on Mintie Bluit's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
35 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
39 |
Inherit a gift from a rich relative. |
6 |
39 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
42 |
Inherit a gift from a rich relative. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
44 |
Join a conspiracy of nobles that were caught. |
8 |
44 |
A disaster or war strikes. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |