Miriam Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 47 F 4 (-1) 2 (-2) 8 (0) 7 (0) 9 (1) 9 (1)428799
Works well under pressure, Vibrant hair color, Albinism
 
Skills
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Medic 1
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Captain2 / 02
Believer Missionary/Humanitarian Team Leader24
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Morris Fullmore Ally 1 0 2 0 Vlazhdumecta (M/18)
Morris Fullmore loses some of their power base.
Gay Schmidt Rival 0 3 0 5 Tezcat (M/87)
Corene Coleman Enemy 0 0 1 4 Swanfeh (F/24)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Assigned to an urbanised planet torn by war.
1 22 Commissioned in Army (Cavalry) with the new title Lieutenant.
1 22 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
2 22 Continued as Army (Cavalry).
2 26 Injured. Fully recovered. Owe 1,250 for medical bills.
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 29 Miriam Mathew is sent to a new community or parish to preach The Word among the poor.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 A notable academic consults with Miriam Mathew about a publication or documentary he is working on. Gain a Contact in academia.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Miriam Mathew secretly provide religious rites for a dying leader or noble, although they do not share Miriam Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Miriam Mathew's choice.
6 38 Continued as Believer (Missionary/Humanitarian).
6 40 Miriam Mathew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 40 Became a Drifter (Wanderer).
7 44 Attempted a risky adventure and was wildly successful.
7 44 Promoted to Drifter (Wanderer) rank 1.
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