Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Misty Bain's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Misty Bain's Contacts or Allies betrays Misty Bain, ending Misty Bain's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Citizen (Worker). |
5 |
34 |
Misty Bain learn something Misty Bain should not have – a corporate secret, a political scandal – which Misty Bain can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
39 |
Gained a contact. |
6 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Forced to muster out. |