Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Gain Enemy if Mittie Hawdon don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Mittie Hawdon's Contacts or Allies betrays Mittie Hawdon, ending Mittie Hawdon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Mittie Hawdon's work ends up coming home with Mittie Hawdon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
45 |
Find valuable salvage. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 2. |