Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
30 |
Myrl Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Myrl Coleman come into conflict with a splinter group Myrl Coleman's own religion which maintains Myrl Coleman's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Myrl Coleman is living the high life for a few years. |