Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Myrle Sims spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Myrle Sims commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Myrle Sims spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Myrle Sims have no idea what happened to Myrle Sims – they found Myrle Sims's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Myrle Sims's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Myrle Sims's fortune on a possibility lucrative deal and win. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Embroiled in legal trouble. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Forced to muster out. |