Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Myrtie Dickman's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Myrtie Dickman's field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Myrtie Dickman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Myrtie Dickman don't already have one. |
8 |
43 |
Voluntarily left Barbarian |
8 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
Myrtie Dickman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |