Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Myrtie Fleming went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Assigned to a black ops mission. |
3 |
30 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes wrong; Myrtie Fleming and several others are captured and mistreated by the enemy. Gain Myrtie Fleming's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Severely injured. Owe 25,000 for medical bills. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Attacked by enemies that Myrtie Fleming easily defeat. |
7 |
38 |
Gain Enemy if Myrtie Fleming don't already have one. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
45 |
Forced to muster out. |