Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Myrtie Rogers's ship is ambushed by enemy vessels. Myrtie Rogers successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Myrtie Rogers's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Myrtie Rogers botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Opponents of Myrtie Rogers's belief system ambush Myrtie Rogers. |
6 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Myrtie Rogers's Contacts or Allies betrays Myrtie Rogers, ending Myrtie Rogers's career. That Contact or Ally becomes a Rival or Enemy. |