Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Myrtle Shelton went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Myrtle Shelton's work ends up coming home with Myrtle Shelton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Scout (Explorer). |
6 |
35 |
Myrtle Shelton have no idea what happened to Myrtle Shelton – they found Myrtle Shelton's ship drifting on the fringes of friendly space. |
7 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
38 |
Moved to a new world. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |