Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Nanie Saxon's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Nanie Saxon learn something Nanie Saxon should not have – a corporate secret, a political scandal – which Nanie Saxon can profit from illegally. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |