Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Nannie Watson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Nannie Watson went above and beyond the call of duty. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
35 |
Nannie Watson's work ends up coming home with Nannie Watson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Nannie Watson's Contacts or Allies betrays Nannie Watson, ending Nannie Watson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Nannie Watson's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Moved to a new world. |