Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Psion (Adept). |
6 |
38 |
Spent time mastering mind and body. |
6 |
40 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Psion (Adept). |
7 |
41 |
Refuse to misuse powers for personal gain. |
7 |
44 |
Promoted to Psion (Adept) rank 2. |