Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Natalie Hare's life into chaos, forcing Natalie Hare to leave the planet. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Gain Enemy if Natalie Hare don't already have one. |
8 |
40 |
Continued as Drifter (Wanderer). |