Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Neta Archer survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Neta Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neta Archer fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Neta Archer's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Betrayed by a friend. One of Neta Archer's Contacts or Allies betrays Neta Archer, ending Neta Archer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Neta Archer went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Voluntarily left Law Enforcement |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
44 |
Spent the college years partying. |
7 |
44 |
Graduated. |