Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A series of bad deals and decisions force Neta Plundell into bankruptcy. Neta Plundell salvages what Neta Plundell can. |
3 |
27 |
Became a Rogue (Thief). |
3 |
29 |
A crime lord considers Neta Plundell his protégé. |
3 |
31 |
Promoted to Rogue (Thief) rank 1. |
4 |
31 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
35 |
Promoted to Rogue (Thief) rank 2. |
5 |
35 |
Continued as Rogue (Thief). |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
39 |
Promoted to Rogue (Thief) rank 3. |
6 |
39 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in the planning of an impressive heist. |
7 |
43 |
Continued as Rogue (Thief). |
7 |
46 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
47 |
Forced to muster out. |