Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Nevaeh Steen's work ends up coming home with Nevaeh Steen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Nevaeh Steen is rewarded for Nevaeh Steen's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Nevaeh Steen's business expands, Nevaeh Steen's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
33 |
Voluntarily left Worker |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
34 |
Make a breakthrough in Nevaeh Steen's field. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
41 |
A disaster leaves several injured, and others blame Nevaeh Steen, forcing Nevaeh Steen to leave Nevaeh Steen's career. Gain a Rival. |
6 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |