Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
27 |
Failed to qualify for Scientist (Scholar). |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Gain Enemy if Nora Arthur don't already have one. |
5 |
35 |
Voluntarily left Wanderer |
5 |
35 |
Failed to qualify for Performer (Entertainer). |
5 |
35 |
Switched to Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Nora Arthur's Contacts or Allies betrays Nora Arthur, ending Nora Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
43 |
Risk Nora Arthur's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |