Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Amnesia. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Norine Gibb do not know what happened to Norine Gibb. There is a gap in Norine Gibb's memory. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Imperial trade restrictions force Norine Gibb out of business. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Norine Gibb come into conflict with a splinter group Norine Gibb's own religion which maintains Norine Gibb's version is the wrong one. Gain 1 Rivals. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |