Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Oda Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Oda Douglas's scout ship. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Oda Douglas's ship is damaged, and Oda Douglas have to hitch-hike Oda Douglas's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Attempted a risky adventure and was injured. |
6 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
37 |
Oda Douglas manipulate and charm Oda Douglas's way through high society. Gain a Rival and an Ally. |
9 |
40 |
Continued as Noble (Diplomat). |
9 |
43 |
A family scandal forces Oda Douglas out of Oda Douglas's position. |
10 |
43 |
Returned to Drifter (Wanderer). |
10 |
45 |
Oda Douglas do not know what happened to Oda Douglas. There is a gap in Oda Douglas's memory. |