Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Severely injured. Owe 5,000 for medical bills. |
3 |
28 |
Failed to qualify for Courier (Scout). |
3 |
28 |
Switched to Drifter (Wanderer). |
3 |
31 |
Suffer from a life-threatening illness. |
4 |
31 |
Became a Scout (Explorer). |
4 |
34 |
Orpha Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Switched to Scout (Courier) with previous rank. |
5 |
39 |
Spend several years jumping from world to world in Orpha Jensen's scout ship. |
6 |
39 |
Continued as Scout (Courier). |
6 |
41 |
Orpha Jensen spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Gain a contact in an alien race. |
7 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
43 |
Retired at age 43. |
7 |
43 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Orpha Jensen's scout ship. |
8 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |