Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Cavalry (Army). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Osie Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Switched to Drifter (Barbarian). |
4 |
33 |
Amnesia. |
5 |
35 |
Continued as Drifter (Barbarian). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Osie Reekey accepted an offer of inducements to betray Osie Reekey's faith. Gain 280,000 in cash. |
7 |
43 |
Returned to Drifter (Barbarian). |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |