Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Ossie Lambert's work ends up coming home with Ossie Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
35 |
Abuse Ossie Lambert's position for profit. |
6 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Line/Crew (Navy). |
7 |
37 |
Continued as Navy (Flight). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Returned to Drifter (Barbarian). |