Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Ottie Murphy join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
time as a ruler or playboy gives Ottie Murphy a wide range of experiences. |
5 |
35 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
36 |
Inherit a gift from a rich relative. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
40 |
Make an unexpected connection outside Ottie Murphy's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Switched to Noble (Dilettante) with previous rank. |
8 |
45 |
Inherit a gift from a rich relative. |