Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Ottie Xavier far from home. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Ottie Xavier's Contacts or Allies betrays Ottie Xavier, ending Ottie Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Advanced training in a specialist field. |
7 |
37 |
Voluntarily left Law Enforcement |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
38 |
Ottie Xavier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Scientist (Scholar). |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
39 |
Ottie Xavier do not know what happened to Ottie Xavier. There is a gap in Ottie Xavier's memory. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
41 |
Find Ancient Technology. |
10 |
43 |
Voluntarily left Missionary/Humanitarian |
10 |
43 |
Failed to qualify for Corporate (Citizen). |
10 |
43 |
Switched to Drifter (Barbarian). |
10 |
44 |
Attempted a risky adventure and was sent to prison. |
10 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |