Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Ouzoethkha Aekhfaellllanggarr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Psychologically damaged by Ouzoethkha Aekhfaellllanggarr's time in the scouts. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
46 |
Opponents of Ouzoethkha Aekhfaellllanggarr's belief system ambush Ouzoethkha Aekhfaellllanggarr. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |