Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Pauline Clark to flee and vows to hunt Pauline Clark down. Gain an Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Returned to Agent (Law Enforcement). |
5 |
33 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
37 |
Pauline Clark's business expands, Pauline Clark's corporation grows, or the colony thrives. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
41 |
Pauline Clark learn something Pauline Clark should not have – a corporate secret, a political scandal – which Pauline Clark can profit from illegally. |
7 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
45 |
Offered job by a patron. Now owe him a favor. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |