Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
Spend several years jumping from world to world in Pauline McDermot's scout ship. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Courier) with previous rank. |
3 |
32 |
Pauline McDermot have no idea what happened to Pauline McDermot – they found Pauline McDermot's ship drifting on the fringes of friendly space. |
4 |
32 |
Became a Drifter (Scavenger). |
4 |
35 |
Pauline McDermot do not know what happened to Pauline McDermot. There is a gap in Pauline McDermot's memory. |
5 |
35 |
Became a Rogue (Thief). |
5 |
37 |
Gained a contact. |
5 |
39 |
Promoted to Rogue (Thief) rank 1. |
6 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in a feud with a rival criminal organization. |
6 |
43 |
Promoted to Rogue (Thief) rank 2. |
7 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
43 |
Continued as Rogue (Thief). |
7 |
47 |
Crime pays off. Gain victim as Enemy. |
7 |
47 |
Promoted to Rogue (Thief) rank 3. |
8 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |