Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Pearle Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Pearle Stephens went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Uncover a major conspiracy against Pearle Stephens's employers. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
33 |
Promoted to Agent (Intelligence) rank 3. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Given specialist training in vehicles. |
5 |
37 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Pearle Stephens's Contacts or Allies betrays Pearle Stephens, ending Pearle Stephens's career. That Contact or Ally becomes a Rival or Enemy. |