Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Pepese-Woa-wa Ab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Pepese-Woa-wa Ab's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Citizen (Worker). |
5 |
36 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Political upheaval strikes Pepese-Woa-wa Ab's homeworld, and Pepese-Woa-wa Ab is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |