Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Queenie Odonaghue's business or ship thrives. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Queenie Odonaghue's Contacts or Allies betrays Queenie Odonaghue, ending Queenie Odonaghue's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scholar (Physician). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
42 |
Queenie Odonaghue run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |