Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Ray Carbey botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Ray Carbey's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Ray Carbey botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
32 |
Ray Carbey do not know what happened to Ray Carbey. There is a gap in Ray Carbey's memory. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A new romantic starts. Gain an Ally. |