Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Reba Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Reba Clements's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Risk Reba Clements's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |