Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
32 |
Survived a risky adventure but gained nothing. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
35 |
Offered job by a patron. Now owe him a favor. |
4 |
36 |
Became a Merchant (Free Trader). |
4 |
37 |
Make an unexpected connection outside Regina Day's normal circles. Gain a Contact. |
4 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
40 |
Tested for psionic powers |
5 |
40 |
Continued as Merchant (Free Trader). |
5 |
42 |
Given advanced training in a specialist field |
5 |
44 |
Forced to muster out. |