Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
3 |
25 |
Voluntarily left Artist |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Reta Mulvahil is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Reta Mulvahil's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A sudden war destroys Reta Mulvahil's trade routes and contacts, forcing Reta Mulvahil to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Army (Cavalry) with the new title Private and previous rank. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Reta Mulvahil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |